Working in the animation industry usually works in one of two ways:
- Freelancing
- Full-time employment
I wanted to talk about some of the main differences (and benefits) of freelancing vs. full-time employment.
How freelancing works as an animator
Holds
Freelancing can work in a few different ways.
The most common one in the animation and visual effects industry is by being booked on a daily to weekly (and sometimes monthly) basis, usually using holds.
Holds work like this:
- A studio approaches you (showing interest in having you work on a future project).
- They ask for your daily rate (how much money you charge for a day’s work).
- They either accept your rate or try to negotiate it down (depending on how much experience you have and/or the project’s budget).
- Once you both agree on your daily rate, the studio can book you on the spot.
…But what happens more often than not is getting put on a hold.
A hold means that the studio has first dibs on you for certain dates.
Then, if another studio wants to book you, you will have to check back with the first studio to see if they want to materialize their hold (and book you) or release the hold.
However, sometimes the second studio isn’t sure about booking yet, so they will put you on a hold too.
That’s called a second hold.
From there you could go to a third hold, fourth hold, and so forth.
When a studio is ready to book, you’ll have to check back with your holds based on the holds order, giving each studio the chance to either book or release you.
I know it all sounds a bit complicated (or silly), but it usually doesn’t get to so many holds, especially if you’re just starting out.
One thing to keep in mind is that many studios sometimes put a bunch of people on long holds without eventually booking them.
Then again, some freelancers don’t do holds and only go by official bookings, so there are many ways to go about it.
Once you’re actually booked at a studio, you simply work for the number of days agreed upon and get paid according to your daily rate.
Some freelancers work from home, while most work on location.
Project-based freelancing
Freelancing can also be done on a project basis.
This means you charge a flat fee for the entire project, regardless of how long it takes you to complete the work.
This is more common when working with small companies rather than production studios.
An example of a project-based job would be a logo design, an explainer video for small startups, etc.
In many cases, the freelancer is expected to handle most aspects of the project (that’s why they hired a single person and not a production studio), so having a wide range of skill sets would help get more projects.
Permalancing
Permalancing is kind of a made-up word, but it basically means you work for a company as a permanent freelancer (sometimes for years) but you’re still officially a freelancer.
This is not common and usually occurs when it benefits both parties.
The advantage of permalancing is that you have more control of your schedule since you don’t need permission to take a vacation or a sick day, and you tend to make more money per day than you would as a full-time employee.
The downside is that you also don’t get any benefits like insurance, 401k, paid vacations, etc.
Now that we understand how freelancing works in animation, let’s go over some of the main differences, as well as the pros and cons, of freelancing vs. full-time work.
Differences from full-time employment
How much you work
The most obvious difference is that an employee needs to go to work every day.
That might sound silly, but in the freelancing world, you can find yourself with long periods where you don’t have to go to work. Having a week off here and there, or even months at a time when there are no bookings on the horizon.
This could be scary or fun, depending on your financial situation and personality.
As a freelancer, you have to be more vigilant with your financial planning.
Yes, you make more money per day than you would have working full-time, but you also have those downtime periods where you have no income.
A freelancer should make sure they’re financially prepared for those times.
Benefits
Full-time employees have a certain amount of paid vacation days per year, as well as paid sick days, and other benefits like health and dental insurance and retirement plans.
Some studios have other cool less traditional benefits, like paying for you to take art classes, hosting company retreats, a company gym, or a house chef (Pixar has every kind of breakfast cereal in their cafeteria).
As a freelancer, you’ll probably not get access to most of those benefits.
Health insurance is probably the biggest loss when freelancing since that’s a benefit most companies have.
In the US, health insurance is very expensive, and seeing doctors without it can be even more expensive.
Freelancers have to either live on the edge without insurance (not recommended) or have one and pay hundreds of dollars a month.
Take that into account when you compare earnings with full-time employment.
Control of your schedule
Something a full-time employee has to deal with is having very little control over their own schedules.
Being restricted to a certain amount of vacation days, and reluctant to take sick days out of fear of being perceived as lazy.
I know that doesn’t apply to everyone, but I’ve seen it happen a lot.
People push themselves too much, wanting to be looked at as team players.
This way of work is normal for most people. After all, a lot of industries don’t have freelancing, and people have been doing this full-time thing for decades.
However, some people struggle with being within a system.
I’m one of them.
For those people, the flexibility of being a freelancer might be a better fit.
When a freelancer is sick or wants to take a week off, they don’t need to ask permission or feel guilty.
They just do it (without breaking their bookings, of course).
The downside of this, obviously, is that the freelancer will not get paid for any of those days.
It’s control vs. stability.
Professional progress
Another issue with freelancing is that you’re basically a hired gun, booked to come over and solve problems.
You’re often not expected to lead a team or come up with a creative vision, but instead, be a tool used to make the vision a reality.
The creative thinking and direction often come from senior staff members within the studio, sometimes from people who have been working in the company for many years and slowly climbed the ranks.
As a freelancer, you have no clear path in terms of getting promoted.
Sure, you can (and should) increase your daily rate over time, but you will mostly be hired for the same type of work unless you work hard to change that.
How do you change that?
There’s no one answer…
Try to position yourself as a director/art director/creative director and try to get booked as one.
That’s a lot harder than getting booked as a regular artist.
On the other hand, as a freelancer, you will also have more time on your hands to pursue your own creative projects, something a lot of artists are interested in doing.
Full-time employees rarely have the time or energy for such endeavors, but freelancers can use those quiet weeks or months when they’re not booked to work on their own thing and, by doing that have a fulfilling professional life.
Personality type
It all boils down to your personality type. No path is better than the other.
Some people don’t like the commitment to one place. They either get bored quickly or don’t like office politics.
I personally really like the freedom to just say, “No I’m not going to be working next week”, and not have to get permission from anyone.
If you’re not the kind of person who needs stability, or knowing exactly where your next paycheck comes from, you might love freelancing.
If you’re a more traditional person, you will probably find this lifestyle more stressful than fun.
There’s no right or wrong, it’s up to you to examine which one works best for you.
Tomorrow I’ll try to address one of the most difficult questions I get.
– Morr
P.S. If making films is how you want to make your living, here’s a quick overview of how you might do that…